LoL I’m still here and QM

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Yeah I’m still on my break from gamedev. I know I started working on going back to Linux for my project but somehow I got side tracked. Let’s see what happened? Hmmm… I installed windows and I have been playing a lot of games.

My current plan for the game is I’m going to port my game from Ogre to Unreal Engine. The whole sub. thing is just too damn good to pass up. I will get it started soon LOL. Probably after I finish Divinity Original Sin.

Anyway, lately I’m finally beginning to wrap my head around QM. I was read the EPR paper and I actually understood it! I may post some stuff regarding QM in a future post! http://www.nat.vu.nl/~wimu/Pictures/EPR-paper.pdf

Normally I have hard time understanding QM due to Dirac formalism but in the ERP paper where it’s just mostly D.E and orthogonal functions it was very clear to me.

This week’s progress so far

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This week I copied over (and cleaned up) GraphicsController from project zombie. In the screen above I’m running HDRBackground glsl shader. Converting all my HLSL shaders to GLSL will be a painful process.

I’m building my project on Ubuntu 13.10 using CMAKE, eclipse CDT, Ninja, and Clang.

I tried using Codeblocks from one of the ubuntu PPA but it was extremely unstable. Constantly freezing and such. I gave up.

I will starting posting source code soon. It’s on github.

It’s ALIVE

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Not really (I do have all my data and sources now). What I’ve been working on is converting my shaders to GLSL because I’ve been doing all development of my “game” on Windows for almost 2 years. Now I’m moving back to Linux, I need to get it working here. So the first move towards that goal is to get my shaders converted. As long as I’m doing that I may as well release these shaders code too, which is what I’m currently doing.

I’m porting some of my code over along with all my shaders into an example project and then I will release it.

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And some screens I found in my data folder:

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working on my project on linux

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I’m back to working on my project. A few month back I started working on windows. I did a fair amount of work. Then I got side-tracked. Then I had issues with my windows machine (it’s basically gone now). But now I have a linux machine back up. I’m back to working on my project on Linux.

To get started I’m going to port my game to CMAKE. I’m checking out NINJA. (http://martine.github.io/ninja/manual.html)

After getting the project build I have to port over all my shader code.

This is great warm up for getting back into the project. I spent two years in Windows land in my project and it will take awhile to move everything back to Linux.

 

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